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0x50f6F01b1804eAf2e53830A5a6890b70FE45937E

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37178942025-02-21 10:08:11343 days ago1740132491  Contract Creation0 ETH

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Contract Source Code Verified (Exact Match)

Contract Name:
RateLimitMidpointCommonLibrary

Compiler Version
v0.8.27+commit.40a35a09

Optimization Enabled:
Yes with 200 runs

Other Settings:
cancun EvmVersion
// SPDX-License-Identifier: BSD-3.0
pragma solidity >=0.8.19 <0.9.0;

import {Math} from "@openzeppelin5/contracts/utils/math/Math.sol";

/// @notice two rate storage slots per rate limit
struct RateLimitMidPoint {
    //// -------------------------------------------- ////
    //// ------------------ SLOT 0 ------------------ ////
    //// -------------------------------------------- ////
    /// @notice the rate per second for this contract
    uint128 rateLimitPerSecond;
    /// @notice the cap of the buffer that can be used at once
    uint112 bufferCap;
    //// -------------------------------------------- ////
    //// ------------------ SLOT 1 ------------------ ////
    //// -------------------------------------------- ////
    /// @notice the last time the buffer was used by the contract
    uint32 lastBufferUsedTime;
    /// @notice the buffer at the timestamp of lastBufferUsedTime
    uint112 bufferStored;
    /// @notice the mid point of the buffer
    uint112 midPoint;
}

/// @title abstract contract for putting a rate limit on how fast a contract
/// can perform an action e.g. Minting
/// @author Elliot Friedman
/// @dev Modified lightly from Zelt at commit 30b2ba0 to update the Solidity Compiler version used
/// Can refer to: (https://github.com/solidity-labs-io/zelt/blob/30b2ba0352422471c03b233d55feddfbdba198a3/src/lib/RateLimitMidpointCommonLibrary.sol)
library RateLimitMidpointCommonLibrary {
    /// @notice event emitted when buffer cap is updated
    event BufferCapUpdate(uint256 oldBufferCap, uint256 newBufferCap);

    /// @notice event emitted when rate limit per second is updated
    event RateLimitPerSecondUpdate(uint256 oldRateLimitPerSecond, uint256 newRateLimitPerSecond);

    /// @notice the amount of action available before hitting the rate limit
    /// @dev replenishes at rateLimitPerSecond per second back to midPoint
    /// @param limit pointer to the rate limit object
    function buffer(RateLimitMidPoint storage limit) public view returns (uint256) {
        uint256 elapsed;
        unchecked {
            elapsed = uint32(block.timestamp) - limit.lastBufferUsedTime;
        }

        uint256 accrued = uint256(limit.rateLimitPerSecond) * elapsed;
        if (limit.bufferStored < limit.midPoint) {
            return Math.min(uint256(limit.bufferStored) + accrued, uint256(limit.midPoint));
        } else if (limit.bufferStored > limit.midPoint) {
            /// past midpoint so subtract accrued off bufferStored back down to midpoint

            /// second part of if statement will not be evaluated if first part is true
            if (accrued > limit.bufferStored || limit.bufferStored - accrued < limit.midPoint) {
                /// if accrued is more than buffer stored, subtracting will underflow,
                /// and we are at the midpoint, so return that
                return limit.midPoint;
            } else {
                return limit.bufferStored - accrued;
            }
        } else {
            /// no change
            return limit.bufferStored;
        }
    }

    /// @notice syncs the buffer to the current time
    /// @dev should be called before any action that
    /// updates buffer cap or rate limit per second
    /// @param limit pointer to the rate limit object
    function sync(RateLimitMidPoint storage limit) internal {
        uint112 newBuffer = uint112(buffer(limit));
        uint32 blockTimestamp = uint32(block.timestamp);

        limit.lastBufferUsedTime = blockTimestamp;
        limit.bufferStored = newBuffer;
    }

    /// @notice set the rate limit per second
    /// @param limit pointer to the rate limit object
    /// @param newRateLimitPerSecond the new rate limit per second
    function setRateLimitPerSecond(RateLimitMidPoint storage limit, uint128 newRateLimitPerSecond) internal {
        sync(limit);
        uint256 oldRateLimitPerSecond = limit.rateLimitPerSecond;
        limit.rateLimitPerSecond = newRateLimitPerSecond;

        emit RateLimitPerSecondUpdate(oldRateLimitPerSecond, newRateLimitPerSecond);
    }

    /// @notice set the buffer cap, but first sync to accrue all rate limits accrued
    /// @param limit pointer to the rate limit object
    /// @param newBufferCap the new buffer cap to set
    function setBufferCap(RateLimitMidPoint storage limit, uint112 newBufferCap) internal {
        sync(limit);

        uint256 oldBufferCap = limit.bufferCap;
        limit.bufferCap = newBufferCap;
        limit.midPoint = uint112(newBufferCap / 2);

        /// if buffer stored is gt buffer cap, then we need set buffer stored to buffer cap
        if (limit.bufferStored > newBufferCap) {
            limit.bufferStored = newBufferCap;
        }

        emit BufferCapUpdate(oldBufferCap, newBufferCap);
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/math/Math.sol)

pragma solidity ^0.8.20;

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    /**
     * @dev Muldiv operation overflow.
     */
    error MathOverflowedMulDiv();

    enum Rounding {
        Floor, // Toward negative infinity
        Ceil, // Toward positive infinity
        Trunc, // Toward zero
        Expand // Away from zero
    }

    /**
     * @dev Returns the addition of two unsigned integers, with an overflow flag.
     */
    function tryAdd(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            uint256 c = a + b;
            if (c < a) return (false, 0);
            return (true, c);
        }
    }

    /**
     * @dev Returns the subtraction of two unsigned integers, with an overflow flag.
     */
    function trySub(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            if (b > a) return (false, 0);
            return (true, a - b);
        }
    }

    /**
     * @dev Returns the multiplication of two unsigned integers, with an overflow flag.
     */
    function tryMul(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            // Gas optimization: this is cheaper than requiring 'a' not being zero, but the
            // benefit is lost if 'b' is also tested.
            // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
            if (a == 0) return (true, 0);
            uint256 c = a * b;
            if (c / a != b) return (false, 0);
            return (true, c);
        }
    }

    /**
     * @dev Returns the division of two unsigned integers, with a division by zero flag.
     */
    function tryDiv(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            if (b == 0) return (false, 0);
            return (true, a / b);
        }
    }

    /**
     * @dev Returns the remainder of dividing two unsigned integers, with a division by zero flag.
     */
    function tryMod(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            if (b == 0) return (false, 0);
            return (true, a % b);
        }
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds towards infinity instead
     * of rounding towards zero.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        if (b == 0) {
            // Guarantee the same behavior as in a regular Solidity division.
            return a / b;
        }

        // (a + b - 1) / b can overflow on addition, so we distribute.
        return a == 0 ? 0 : (a - 1) / b + 1;
    }

    /**
     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or
     * denominator == 0.
     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by
     * Uniswap Labs also under MIT license.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2^256 + prod0.
            uint256 prod0 = x * y; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                // Solidity will revert if denominator == 0, unlike the div opcode on its own.
                // The surrounding unchecked block does not change this fact.
                // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
                return prod0 / denominator;
            }

            // Make sure the result is less than 2^256. Also prevents denominator == 0.
            if (denominator <= prod1) {
                revert MathOverflowedMulDiv();
            }

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator.
            // Always >= 1. See https://cs.stackexchange.com/q/138556/92363.

            uint256 twos = denominator & (0 - denominator);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also
            // works in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
        uint256 result = mulDiv(x, y, denominator);
        if (unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0) {
            result += 1;
        }
        return result;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded
     * towards zero.
     *
     * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }

        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
        //
        // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
        //
        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
        //
        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
        uint256 result = 1 << (log2(a) >> 1);

        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
        // into the expected uint128 result.
        unchecked {
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            return min(result, a / result);
        }
    }

    /**
     * @notice Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = sqrt(a);
            return result + (unsignedRoundsUp(rounding) && result * result < a ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 2 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 128;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 64;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 32;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 16;
            }
            if (value >> 8 > 0) {
                value >>= 8;
                result += 8;
            }
            if (value >> 4 > 0) {
                value >>= 4;
                result += 4;
            }
            if (value >> 2 > 0) {
                value >>= 2;
                result += 2;
            }
            if (value >> 1 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log2(value);
            return result + (unsignedRoundsUp(rounding) && 1 << result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 10 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10 ** 64) {
                value /= 10 ** 64;
                result += 64;
            }
            if (value >= 10 ** 32) {
                value /= 10 ** 32;
                result += 32;
            }
            if (value >= 10 ** 16) {
                value /= 10 ** 16;
                result += 16;
            }
            if (value >= 10 ** 8) {
                value /= 10 ** 8;
                result += 8;
            }
            if (value >= 10 ** 4) {
                value /= 10 ** 4;
                result += 4;
            }
            if (value >= 10 ** 2) {
                value /= 10 ** 2;
                result += 2;
            }
            if (value >= 10 ** 1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log10(value);
            return result + (unsignedRoundsUp(rounding) && 10 ** result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 256 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 16;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 8;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 4;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 2;
            }
            if (value >> 8 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 256, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log256(value);
            return result + (unsignedRoundsUp(rounding) && 1 << (result << 3) < value ? 1 : 0);
        }
    }

    /**
     * @dev Returns whether a provided rounding mode is considered rounding up for unsigned integers.
     */
    function unsignedRoundsUp(Rounding rounding) internal pure returns (bool) {
        return uint8(rounding) % 2 == 1;
    }
}

Settings
{
  "remappings": [
    "@openzeppelin5/contracts/=lib/openzeppelin-contracts/contracts/",
    "ds-test/=lib/openzeppelin-contracts/lib/forge-std/lib/ds-test/src/",
    "erc4626-tests/=lib/openzeppelin-contracts/lib/erc4626-tests/",
    "forge-std/src/=lib/forge-std/src/",
    "openzeppelin-contracts/=lib/openzeppelin-contracts/",
    "createX/=lib/createX/src/",
    "@nomad-xyz/=lib/ExcessivelySafeCall/",
    "@hyperlane/=node_modules/@hyperlane-xyz/",
    "@openzeppelin/contracts/=node_modules/@openzeppelin/contracts/",
    "@openzeppelin/contracts-upgradeable/=node_modules/@openzeppelin/contracts-upgradeable/",
    "ExcessivelySafeCall/=lib/ExcessivelySafeCall/src/",
    "openzeppelin/=lib/createX/lib/openzeppelin-contracts/contracts/",
    "solady/=lib/createX/lib/solady/"
  ],
  "optimizer": {
    "enabled": true,
    "runs": 200
  },
  "metadata": {
    "useLiteralContent": false,
    "bytecodeHash": "ipfs",
    "appendCBOR": true
  },
  "outputSelection": {
    "*": {
      "*": [
        "evm.bytecode",
        "evm.deployedBytecode",
        "devdoc",
        "userdoc",
        "metadata",
        "abi"
      ]
    }
  },
  "evmVersion": "cancun",
  "viaIR": false,
  "libraries": {}
}

Contract Security Audit

Contract ABI

API
[{"anonymous":false,"inputs":[{"indexed":false,"internalType":"uint256","name":"oldBufferCap","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"newBufferCap","type":"uint256"}],"name":"BufferCapUpdate","type":"event"},{"anonymous":false,"inputs":[{"indexed":false,"internalType":"uint256","name":"oldRateLimitPerSecond","type":"uint256"},{"indexed":false,"internalType":"uint256","name":"newRateLimitPerSecond","type":"uint256"}],"name":"RateLimitPerSecondUpdate","type":"event"}]

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Deployed Bytecode

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